Summary
Hong-bin Yang is an AR Engineer with 11 years of experience specializing in computer vision and computer graphics, currently building Lens Studio features at Snap in Lausanne. He has a strong research-to-product background from EPFL and Academia Sinica, contributing C++ visual SLAM, OpenGL rendering, and ML-based image forensics to applied AR and fabrication projects. His work spans computational design and tooling—developing parametric CAD/Grasshopper plugins and in-house geometry algorithms for architecture—alongside software for robotics and digital fabrication. Comfortable across Python, C++, C#, and graphics pipelines, he combines rigorous academic research with hands-on engineering to deliver AR engines and CAD integrations. A serial researcher-practitioner, he often bridges low-level vision (YUV subsampling, SLAM) with higher-level tooling and deployment for real-world workflows.
11 years of coding experience
5 years of employment as a software developer
Exchange student Electrical Engineering, Exchange student Electrical Engineering at Czech Technical University in Prague
Bachelor's degree Computer Science, Bachelor's degree Computer Science at National Taiwan University of Science and Technology
MSc Computer Science, MSc Computer Science at EPFL
Chinese, English, Japanese