Hordur Johannsson

Senior Software Engineer at Teledyne Gavia

Iceland
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Summary

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Senior
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Top School
Hordur Johannsson is a Senior Software Engineer based in Iceland with 14 years of professional experience building robust software for autonomous underwater vehicles and related systems. With a PhD-level background in robotics from MIT and long-running roles developing control, sensor integration and navigation software for the Gavia AUV, he bridges cutting-edge research and production-grade engineering. He has made notable open-source contributions to the widely used Point Cloud Library, improving simulation fidelity through range likelihood, coordinate conventions, and shader/CPU implementations. Comfortable across embedded, real-time and back-end domains, he combines deep algorithmic knowledge with pragmatic system design. Colleagues rely on him for tough problems in localization, mapping and simulated perception—areas where his academic and industry work intersect.
code14 years of coding experience
job14 years of employment as a software developer
bookPhD, Computer Science, Robotics, PhD, Computer Science, Robotics at Massachusetts Institute of Technology
bookMaster of Science, Computer Science, Master of Science, Computer Science at Háskóli Íslands
bookMenntaskólinn við Sund
bookMS
languagesEnglish
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Stackoverflow

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Github Skills (11)

simulations10
simulation10
pcl10
computer-vision10
point-cloud-library10
c-language10
cprogramming-language10
point-cloud10
opengl10
glsl9
cmake8

Programming languages (3)

C++ZigPython

Github contributions (5)

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PointCloudLibrary/pcl

Nov 2011 - Apr 2012

Point Cloud Library (PCL)
Role in this project:
userBack-end Developer
Contributions:19 commits in 5 months
Contributions summary:Hordur's commits primarily focused on enhancing the simulation capabilities within the Point Cloud Library (PCL) repository. They implemented and refined features related to range likelihood computation, introducing both CPU and shader-based implementations. The user also made modifications to the coordinate conventions and point cloud transformations to ensure accurate simulation results. Furthermore, their work included improvements to color support within the polygon model and adjustments to the simulated point cloud generation process.
cpppoint-cloud-libraryc-plus-pluscomputer-visionpcl-library
hordurj/mach

Jun 2024 - Aug 2024

zig game engine & graphics toolkit
Contributions:23 pushes, 12 branches in 2 months
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Hordur Johannsson - Senior Software Engineer at Teledyne Gavia