Summary
Housein Cornell is a Technical Creative Director and Real Time 3D Senior Technical Artist with over 15 years of hands-on experience across VFX, film, and interactive real-time engines. He blends deep lighting, shading and optimization expertise with production leadership—building offline rendering pipelines in Unity for VFX while directing creative technical teams. As owner of HRCornell Design and a long-time freelancer, he’s shipped feature-film VFX, commercials, and immersive XR projects using tools from Maya and ZBrush to Unreal and Unity. Recent roles at Unity and Capgemini show a knack for bridging offline and real-time workflows and evangelizing digital twin and linear content solutions. Based in New Hampshire, he’s equally comfortable scripting technical pipelines as he is pushing pixels and polygons one click at a time. An adjunct-teaching and support background reveals a talent for translating complex tools into usable workflows for artists and studios.
6 years of coding experience
4 years of employment as a software developer
BFA, Animation, BFA, Animation at CCS
Mechanical Engineering, Mechanical Engineering at Texas A&M University-Commerce
BFA, Animation, BFA, Animation at College for Creative Studies
Emporia High School
Portuguese, English, Spanish