Summary
Howard Kim is a Creative Technologist and independent developer based in Seattle with 11 years of experience building interactive experiences and games. He runs Goblin Hammer, applying a background in entertainment technology from Carnegie Mellon to craft playful, technically polished projects for clients and personal work. Previously a game engineer at Schell Games, he brings production-grade engineering discipline to creative prototyping, VR/AR, and interactive installations. Howard combines systems-level problem solving with a designer’s sensibility, bridging code, tooling, and user experience. He often ships end-to-end projects himself, from concept and visuals to performant implementation, and values iterative experimentation as a path to surprising interactions.
11 years of coding experience
6 years of employment as a software developer
Masters, Entertainment Technology, Masters, Entertainment Technology at Carnegie Mellon University
English, Korean