Hsin Lin is an FX Supervisor and Pipeline TD based in New Taipei with over a decade in feature film VFX and eight years of focused industry experience. At MoonShine Animation he builds and integrates Houdini-based FX tools, constructs USD pipelines, and drives Solaris, PDG, fur grooming, crowd simulation, and OCIO workflows to close gaps between Houdini and Maya. He has a strong grounding in procedural pipelines and color-managed post workflows from earlier film and stereo compositing work, and he routinely partners with pipeline teams to ship scalable studio tools. Hsin began as an animator/compositor and leverages that cross-discipline perspective to translate artistic needs into robust technical solutions. Known for mentoring teams through a studio-wide transition to Houdini, he combines mechanical-engineering training with hands-on VFX craft to solve complex production problems.
8 years of coding experience
Hsinchu High School
Mechanical Engineering, Major, Mechanical Engineering, Major at Chung-Hua University
Contributions:32 commits, 1 PR, 29 pushes in 4 years 3 months
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Hsin Lin - FX Supervisor at MoonShine Animation 夢想動畫