Hugo Borges is a Sr Unity & Tools Developer with 9 years of experience building scalable game infrastructure, editor tooling, and runtime systems for live Unity titles. Based in São Paulo, he combines a Computer Engineering degree with deep hands-on expertise in C#, C++, OpenGL, Addressables, WebSocket networking and CI/CD to streamline asset delivery, performance tuning, and real-time integrations. He’s led developer onboarding and mentorship while creating custom editor workflows that accelerate iteration for devs, QA and technical artists. Hugo has also contributed backend logic to the widely used Odoo Brazil localization module, showing a strong ability to work across game and enterprise systems. Comfortable porting legacy platforms to Unity and optimizing for constrained hardware, he excels at turning complex requirements into maintainable, production-ready tooling and infrastructure.
9 years of coding experience
7 years of employment as a software developer
Computer Engineering, Computer Engineering, Computer Engineering, Computer Engineering at Universidade Federal de Itajubá
General English - Intermediate, English, General English - Intermediate, English at Kaplan International Colleges - Portland
IT Technical Certification, Computer Programming, IT Technical Certification, Computer Programming at ETEC Profº José Sant'Ana de Castro
Contributions summary:Hugo primarily contributed to the back-end logic and data handling of the Odoo Brazil localization module. Their work involved creating and modifying models, particularly related to fiscal attachments and document management. They refactored existing code, added constants, and implemented methods for document retrieval and XML processing, indicating a focus on improving the module's core functionality and data flow. These efforts streamlined operations related to the generation, import, and management of Brazilian fiscal documents.
Contributions:37 pushes, 8 branches in 5 years 3 months
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Hugo Borges - Sr Unity & Tools Developer at TGS Gaming