Summary
Hugo Bruvry is a Paris-based computational artist and creative developer with 8 years of experience blending programming, generative design, and motion graphics to craft data-driven, nature-inspired experiences. With roles at SHEPPERZ, FIELD.IO, Random Studio and Bonjour, he designs custom interactive works that bridge aesthetic exploration and technical constraints. Trained in motion graphics and computer graphics at e-artsup and 42, he moves fluidly between artistic direction and hands-on code, favoring open-source collaboration. Over six years specializing in generative design, he focuses on meaningful, non-repetitive artworks that push back against image overproduction. Less obvious: he consistently situates visual experiments within scientific and technological contexts, turning abstract datasets into tactile, communicative installations.
8 years of coding experience
3 years of employment as a software developer
Programming, Computer graphics, Programming, Computer graphics at 42
Master 2 (M2), Motion Graphics, Master 2 (M2), Motion Graphics at e-artsup, l’école de la passion créative