Summary
Hugo Hilaire is a Senior Creative Technologist and Technical Artist with 12 years crafting interactive installations and immersive experiences for brands, museums, and artists. He blends programming, procedural content generation, simulation and shader work to deliver large-scale interactive scenes—recent projects include instanced particle systems and Houdini-to-Unity creature simulations for clients like Nike, Dior, Hermès and Ubisoft. As a freelance technical director and former Soixante circuits lead, he pairs hands-on development with project-level technical direction to bridge creative vision and robust execution. He also mentors emerging designers as an associate teacher at École Estienne and has run international workshops, reflecting a strong commitment to education alongside industry work. Based in Montreuil, France, Hugo is equally comfortable optimizing real-time systems and inventing novel interaction techniques, often favoring procedural solutions that scale to demanding installations.
11 years of coding experience
4 years of employment as a software developer
Baccalauréat, STI Arts Appliqués, Assez Bien, Baccalauréat, STI Arts Appliqués, Assez Bien at Lycée Claude Nicolas Ledoux - EBTP
Développeur d'Applications Mobiles, Développeur d'Applications Mobiles at L'Ecole Multimédia
Mastère Spécialisé designer d'expériences immersives, interactives et ludiques, Mastère Spécialisé designer d'expériences immersives, interactives et ludiques at GOBELINS Paris
Exchange Student, Arts Visuels et Médiatiques, Exchange Student, Arts Visuels et Médiatiques at Université du Québec à Montréal
Bachelor of Arts (B.A.), Etudes Visuelles Multimédia et Arts Numériques, Bien, Bachelor of Arts (B.A.), Etudes Visuelles Multimédia et Arts Numériques, Bien at Université Paris-Est Marne-la-Vallée
French, English