Hugo Locurcio

Software Engineer at Godot Foundation

Troyes, Grand Est, France
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Summary

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Top expert inCross-Platform Game Development and Engine Technologies
Hugo Locurcio is a versatile software engineer with 14 years of experience, currently contributing to the Godot Engine where he blends C++ engine work, OpenGL/Vulkan rendering, editor UX, documentation, and web tooling. Based in Troyes, France, he’s a pragmatic generalist who improves both low-level engine systems and high-level user experiences, from texture handling and rendering optimizations to CI automation and demo projects. His open-source footprint spans well-known projects—Godot, DuckStation, GZDoom and Pixelorama—demonstrating a knack for visual fidelity, usability improvements, and localization. Hugo pairs technical writing with code, regularly polishing documentation and tutorials to make advanced features accessible. Notably, he balances engine internals with community-facing work, shipping editor/UI tweaks and demos that help users leverage complex graphics features.
code13 years of coding experience
bookEngineer's degree, Computer Engineering, Engineer's degree, Computer Engineering at Université de Technologie de Troyes
bookDiplôme universaire de technologie, Jobs of multimedia and the Internet, Diplôme universaire de technologie, Jobs of multimedia and the Internet at IUT de Troyes
languagesFrench, English, Spanish
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Stackoverflow

Stats
919reputation
52kreached
25answers
0questions
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Github Skills (68)

lua10
symfony-ux10
cpp10
game-development10
emulation10
optimization10
godot10
shader10
game-engine10
gameplay10
internationalization10
glsl10
editor10
gdscript10
uid10

Programming languages (41)

C#CCMakeMakefileGoCommon LispHTMLTypeScript

Github contributions (5)

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godotengine/tps-demo

Oct 2018 - Dec 2022

Godot Third Person Shooter with high quality assets and lighting
Role in this project:
userGame Developer
Contributions:2 releases, 27 reviews, 37 commits in 4 years 3 months
Contributions summary:Hugo primarily focused on optimizing and improving the visual fidelity and performance of the game's third-person shooter mechanics. Their contributions involved modifying particle effects for bullets and explosions, introducing and adjusting bloom settings, tweaking tonemapping and lighting, and disabling depth of field to improve performance. They also worked on the user interface elements, specifically improving the crosshair appearance and transition, and optimized the game's rendering pipeline for better visual quality.
godot4gdscriptgodot3godotperson
luanti-org/minetest_game

Aug 2014 - Feb 2019

Minetest Game - A lightweight and well-maintained base for Luanti, intended for modding
Role in this project:
userGame Developer
Contributions:4 reviews, 8 commits, 7 PRs in 4 years 6 months
Contributions summary:Hugo focused on improving the gameplay experience by adjusting sound levels for environmental effects. They added 3D signs to enhance the game's visual elements. Furthermore, the user made modifications to tool properties to impact game mechanics and altered the crafting recipe for rails. They also worked on light propagation for specific game nodes, and improved water post effect color, providing a better visual experience for the user.
gameminetest-gameminetest
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Hugo Locurcio - Software Engineer at Godot Foundation