Hugo Peters is a versatile game programmer and co-founder with 11 years of experience building games, engines and full-stack products across consoles, mobile and web. He shipped work on AAA titles at Ubisoft (Avatar: Frontiers of Pandora), released multiple iOS/Android games, and has deep C++/C# expertise in engines like UE4 and custom-built systems. As a founder of TripZILLA he architected a complete .NET/Blazor backend and rich frontend workflows, demonstrating he moves smoothly between gameplay systems and production-grade SaaS. His freelance work spans embedded firmware, PCB design and cloud monitoring integrations, revealing a rare blend of game-tech and hardware skills. Known for iterating on engines from scratch and enjoying gamejams, he actively seeks feedback and thrives on tackling unfamiliar technical challenges.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS, International Game Architecture and Design, Bachelor of Science - BS, International Game Architecture and Design at Breda University of Applied Sciences
Contributions:6 pushes, 1 branch in 4 years 3 months
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