Hugo Roque

Unity Programmer at Sensen Games

Rio de Janeiro, Brazil
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Summary

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Senior
🎓
Top School
Hugo Roque is a Unity-focused gameplay programmer and former web backend engineer with 15 years of experience who has shipped eleven commercial games—eight on Steam—while running an independent studio with his brother. He transitioned from eight years building fault-tolerant Ruby and Elixir services to full-time game development, bringing strong software engineering practices (CI, testing, maintainable OOP) into solo Unity projects. Proficient in C#, Unity tooling and optimization (profiling, SRP batching, Jobs+Burst), he builds production-ready desktop, mobile and WebGL titles end-to-end and runs a Unity Cloud Build pipeline. Hugo also develops 3D WebGL tooling with Three.js for dental visualization, showing a knack for bridging interactive graphics across web and native platforms. Curious by nature, he began coding in 2008 and pairs game design sensibility with backend experience to deliver performant, maintainable game systems.
code15 years of coding experience
job7 years of employment as a software developer
bookComputer Science, Computer Science at PUC-Rio
book3o ano, High School/Secondary Diplomas and Certificates, 3o ano, High School/Secondary Diplomas and Certificates at Colégio Pedro II
bookComputer Science, Computer Science at UERJ - Universidade do Estado do Rio de Janeiro
languagesEnglish, Portuguese
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Github Skills (81)

authentication10
database-cleaner10
omniauth10
rack-middleware10
middleware9
testing9
ruby9
rack9
client-library8
reporter8
browser-game8
dos8
json8
databases7
rpg7

Programming languages (7)

C#TypeScriptJavaScriptHTMLRubyElixirPython

Github contributions (5)

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patricksava/AstAttack

Jan 2016 - Feb 2016

Contributions:78 commits, 45 pushes, 4 tags in 1 month
HugoLnx/vimrc

Aug 2011 - May 2022

Contributions:48 commits, 1 PR, 20 pushes in 10 years 11 months
vim-pluginneovimvimvimrc
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