Summary
Hugo Roque is a Unity-focused gameplay programmer and former web backend engineer with 15 years of experience who has shipped eleven commercial games—eight on Steam—while running an independent studio with his brother. He transitioned from eight years building fault-tolerant Ruby and Elixir services to full-time game development, bringing strong software engineering practices (CI, testing, maintainable OOP) into solo Unity projects. Proficient in C#, Unity tooling and optimization (profiling, SRP batching, Jobs+Burst), he builds production-ready desktop, mobile and WebGL titles end-to-end and runs a Unity Cloud Build pipeline. Hugo also develops 3D WebGL tooling with Three.js for dental visualization, showing a knack for bridging interactive graphics across web and native platforms. Curious by nature, he began coding in 2008 and pairs game design sensibility with backend experience to deliver performant, maintainable game systems.
15 years of coding experience
7 years of employment as a software developer
Computer Science, Computer Science at PUC-Rio
3o ano, High School/Secondary Diplomas and Certificates, 3o ano, High School/Secondary Diplomas and Certificates at Colégio Pedro II
Computer Science, Computer Science at UERJ - Universidade do Estado do Rio de Janeiro
English, Portuguese