Hugo Scurti is a versatile generalist programmer based in Montreal with 12 years of experience building software and web applications, currently working at Ubisoft. He has progressed from student and analyst roles at Revenu Québec to tools and generalist programming at Ubisoft, blending practical production tooling with game-focused development. Hugo holds a Master’s in Computer Science from McGill and has taught and assisted in computer graphics and agile software courses, reflecting both deep technical grounding and an ability to communicate complex concepts. Comfortable across the stack, he pairs a passion for video games with disciplined software practice and a knack for turning client requirements into well-documented, maintainable systems. An early career focus on testing, UI integration and developer tooling suggests a pragmatic engineer who values developer experience as much as end-user features.
12 years of coding experience
5 years of employment as a software developer
Technical DCS, Administrative Data Processing, Technical DCS, Administrative Data Processing at Collège de Maisonneuve
Bachelor of Applied Science - BASc, Computer Science, Bachelor of Applied Science - BASc, Computer Science at UQAM | Université du Québec à Montréal
Master's degree, Computer Science, Master's degree, Computer Science at McGill University
Modified version of the WFC algorithm that generates cyclic paths around obstacles
Contributions:99 commits, 11 pushes, 1 branch in 7 months
gamedevpath-planningpcgunitywfc
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