Hugues Hoppe is a computer scientist with 11 years of recent experience and a long research career spanning academia and industry, including principal roles at Google and Microsoft Research. He specializes in computer graphics, geometry processing, geometric modeling, and computer vision, and has driven both foundational research (e.g., Poisson surface reconstruction) and product-grade features across graphics and imaging pipelines. At Google he worked on compression, transmission, and rendering for Project Starline, and at Microsoft Research his work translated into widely used tools and licenses (Weta, Disney) and contributions to DirectX, Softimage, Kinect, and Mixed Reality Capture. He maintains a long-running C++ mesh-processing codebase reflecting SIGGRAPH-era research, evidencing hands-on systems and backend development. An editor-in-chief of ACM Transactions on Graphics, he pairs deep theoretical insight with pragmatic engineering that ships at scale. Based in Seattle, he brings rare breadth from core algorithms to production multimedia systems.
10 years of coding experience
27 years of employment as a software developer
BS, Electrical Engineering, BS, Electrical Engineering at University of Washington
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
Role in this project:
Back-end Developer
Contributions:248 commits, 1 PR, 492 pushes in 6 years 1 month
Contributions summary:Hugues's commits primarily involve changes to C++ code within the `libHh` and `G3dOGL` directories. These changes include code improvements, bug fixes, and the introduction of new functionality, such as the `MeshRoot`, changes related to framerate controls, and features related to texture management in video playback. The user also worked on enhancing the `VideoViewer` program, making improvements to video display and playback.
Contributions:32 commits, 46 pushes, 1 branch in 1 year 1 month
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