Hung Ling

Senior Machine Learning Engineer at Electronic Arts (EA)

Vancouver, British Columbia, Canada
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Summary

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Senior
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Top School
Hung Ling is a Senior Machine Learning Engineer specializing in deep learning for character animation, blending physics-based motion control and kinematic synthesis to create lifelike real-time behaviors. With 11 years of experience and a PhD from UBC, he has transitioned academic RL research into production animation systems at Electronic Arts, where he progressed from research intern to senior engineer. His background spans industry and academia—Adobe research, FPGA prototyping, backend systems at Citi, and teaching animation and databases—giving him a rare mix of theoretical rigor and production engineering. He maintains an active research portfolio (hungyuling.com) and a practical focus on combining ML/RL with game-ready constraints, enabling responsive, physically plausible character control that scales to real-time applications.
code11 years of coding experience
job7 years of employment as a software developer
bookDoctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at The University of British Columbia
bookBachelor of Applied Science - BASc Engineering Science, Bachelor of Applied Science - BASc Engineering Science at University of Toronto
languagesEnglish, Chinese
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Github Skills (52)

simulation10
kinematics10
simulator10
pdfjs10
bullet10
pybullet10
bookmarklet10
reinforcement-learning9
bullet-physics9
robotics9
collision-detection9
physics-engine9
collision9
pdf9
sdk9

Programming languages (4)

C++RustVuePython

Github contributions (5)

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UBCMOCCA/mocca_envs

Apr 2019 - Dec 2020

Contributions:176 commits, 91 pushes, 9 branches in 1 year 7 months
belinghy/PDFRefPreview

May 2020 - Jan 2023

A boorkmarklet for previewing citations and other internal links in PDFs on mouse hover
Contributions:19 commits, 1 PR, 8 pushes in 2 years 7 months
bookmarkletbrowserchromefirefoxjavascript
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Hung Ling - Senior Machine Learning Engineer at Electronic Arts (EA)