Hung Phi

Lead Cinematic Technical Artist

Ho Chi Minh City Metropolitan Area Vietnam
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Summary

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Senior
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Top School
Hung Phi is a Lead Cinematic Technical Artist with nine years building real-time cinematic pipelines and tools for AAA titles, currently directing cinematic tech at Sparx on projects like Metal Gear Solid Delta: Snake Eater and Marvel Midnight Suns. He combines deep DCC expertise across Maya, 3ds Max, Mari, Modo, Nuke and Houdini with hands-on scripting in Python, C++, MaxScript and MEL to streamline production and automate complex workflows. As a former technical supervisor and team lead, he has driven R&D, pipeline optimization and cross-discipline training that bridged art and engineering. His work spans shader lookdev, texturing, compositing and game-engine integration, making him fluent in both offline VFX and real-time Unreal cinematic requirements. Known for turning bespoke studio needs into reusable tools and workflows, he balances creative problem solving with scalable pipeline design. Based in Ho Chi Minh City, he pairs a formal animation and VFX education from Raffles with practical leadership on multiple high-profile game cinematics.
code9 years of coding experience
job2 years of employment as a software developer
bookBachelor of Arts (B.A.), Animation, Interactive Technology, Video Graphics and Special Effects, Bachelor of Arts (B.A.), Animation, Interactive Technology, Video Graphics and Special Effects at Raffles College of Design and Commerce
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Github Skills (2)

python1
api1

Programming languages (3)

C++RustPython

Github contributions (5)

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josephkirk/RustLearning

Aug 2019 - Jul 2024

Contributions:2 PRs, 26 pushes, 3 branches in 4 years 11 months
josephkirk/PipelineTools

Jan 2017 - Apr 2019

Contributions:1 release, 270 commits, 10 PRs in 2 years 3 months
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Hung Phi - Lead Cinematic Technical Artist