Hunter Mccurry is a software engineer based in New York with 13 years of experience building music-focused systems and creative tools, currently contributing at Spotify. He blends deep audio and DSP expertise with systems programming in C/C++ and Python, informed by an MA in Computer Music Research from Stanford and dual degrees in TIMARA and Computer Science from Oberlin. Hunter has a long track record of designing interactive audio environments—spanning Max/MSP, CSound, multichannel spatialization, and live sound engineering for theater and concerts—that feed into production-grade music software. His work bridges research and product: algorithmic and non-linear composition techniques inform pragmatic engineering of music information retrieval and audio-visual composition features. Notably, his background as a performing violinist and analog circuit designer gives him a rare performer-engineer perspective when shaping interfaces for musical expression. He is equally comfortable prototyping novel musical interactions and contributing to large-scale audio infrastructure.
13 years of coding experience
4 years of employment as a software developer
Study Abroad, Sonic Arts, Study Abroad, Sonic Arts at Queen's University Belfast
B.M., Technology in Music and Related Arts (TIMARA), B.M., Technology in Music and Related Arts (TIMARA) at Oberlin College
MA, Computer Music Research, MA, Computer Music Research at Stanford University
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