Summary
Hussein Taher is a GPU Optimization Engineer with 11 years of hands-on experience in game and graphics engineering, currently focused on performance work at Inceptron AB while completing an M.Sc. in Computer Science and Engineering at Lund University. He has a strong games background from roles at Sony, King and The Bearded Ladies, where he shipped engine ports, custom tooling (including a timeline editor in Unreal) and cross-platform UI/input frameworks. Comfortable across low-level performance tuning, DevOps automation and gameplay systems, he has repeatedly bridged engineering and production needs—on one project he both ported a title between engines and led the handoff to another studio. As a teaching assistant he’s also mentored students in introductory programming, highlighting his ability to communicate complex concepts. Based in Malmö, he combines academic rigor with studio-proven delivery, and prefers problems that demand both systems thinking and creative engineering.
11 years of coding experience
3 years of employment as a software developer
M. Sc, Computer Science and Engineering, M. Sc, Computer Science and Engineering at The Faculty of Engineering at Lund University
Game Programmer, Computer Games and Programming Skills, Game Programmer, Computer Games and Programming Skills at The Game Assembly
English, Swedish, Arabic