Huw Bowles

Senior Tools Programmer at Epic Games

Greater Brighton and Hove Area United Kingdom
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Summary

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Rockstar
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Top School
Huw Bowles is a Senior Tools Programmer with a decade of experience building developer-facing systems for games and interactive media, currently shaping tooling at Epic Games. He combines a strong research background—MSc ETH Zürich and BSc in Computer Science and Mathematics—with hands-on engineering from internships at Disney to senior roles at studios and his own company, Wave Harmonic. Huw has led R&D and feature ownership across studios, translating academic rigour into production-ready pipelines and quality-assurance fixes. An active open-source contributor, he’s helped stabilize Crest, a well-regarded Unity water system, by resolving prefab and compilation issues that improved asset and shader reliability. He’s comfortable bridging research, tool development, and product delivery, and often surfaces non-obvious fixes that prevent downstream build and runtime problems. Based in Greater Brighton, he brings entrepreneurial drive and a focus on developer productivity to complex graphics and tools challenges.
code10 years of coding experience
job9 years of employment as a software developer
bookMSc, Computer Science, MSc, Computer Science at ETH Zürich
bookThe University of Melbourne
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Github Skills (5)

debugging10
debug10
asset-management10
unity3d10
shader9

Programming languages (7)

C#TypeScriptJavaC++CJavaScriptPython

Github contributions (5)

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wave-harmonic/crest

Jul 2017 - Sep 2022

A class-leading water system implemented in Unity
Role in this project:
userBackend Developer
Contributions:10 releases, 493 reviews, 3746 commits in 5 years 2 months
Contributions summary:Huw's primary contribution involves fixing missing prefabs and addressing compilation issues in the provided Unity-based water system project, "Crest." This indicates they focused on debugging and ensuring the project's structural integrity, particularly within the asset management and shader-related components. The user's work included identifying and resolving errors, indicating a focus on quality assurance and maintaining a functional codebase.
post-processingoceanocean-geometrysampling-methodsshaderlab
Contributions:4 commits, 3 pushes, 1 branch in 2 years 6 months
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