Hyrum Gunther

Technical Designer at id Software

Dallas, Texas, United States
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Summary

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Senior
🎓
Top School
Hyrum Gunther is a Technical Designer with 8 years of multidisciplinary experience bridging game design, scripting, and systems engineering across AAA and indie studios. With a Master's in Entertainment Arts & Engineering from the University of Utah and a background in computer engineering, he has shipped combat, level, multiplayer, and AI systems and currently contributes to id Software's design and tooling. His work spans hands-on gameplay implementation—designing AI behavior trees and enemy systems—to technical roles programming FPGAs for high-throughput experiments, reflecting uncommon fluency between game systems and low-level hardware. Based in Dallas, he excels at translating player feedback into iterative design and building robust prototypes that scale from single-player encounters to multiplayer flows.
code8 years of coding experience
job4 years of employment as a software developer
bookThe University of Utah
bookBachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Brigham Young University
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Github Skills (16)

circuit5
netlist5
extraction5
euler5
simulations4
photonics4
python3
electrical-engineering3
silicon3
simulator2
simulation2
quantum-computing1
data-acquisition1
daqmx1
toolbox1

Programming languages (3)

C#JavaScriptPython

Github contributions (5)

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rumbonium/SiEPIC-Tools

Jan 2019 - May 2019

Package for KLayout to add integrated optics / silicon photonics functionality (waveguides, netlist extraction, circuit simulations, etc)
Contributions:33 PRs, 45 pushes, 4 branches in 4 months
circuit-simulationsextractionpythonopticsintegrated
rumbonium/Rapid5

Nov 2021 - Nov 2021

Contributions:15 PRs, 39 pushes, 2 branches in 19 days
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