Hyrum Gunther is a Technical Designer with 8 years of multidisciplinary experience bridging game design, scripting, and systems engineering across AAA and indie studios. With a Master's in Entertainment Arts & Engineering from the University of Utah and a background in computer engineering, he has shipped combat, level, multiplayer, and AI systems and currently contributes to id Software's design and tooling. His work spans hands-on gameplay implementation—designing AI behavior trees and enemy systems—to technical roles programming FPGAs for high-throughput experiments, reflecting uncommon fluency between game systems and low-level hardware. Based in Dallas, he excels at translating player feedback into iterative design and building robust prototypes that scale from single-player encounters to multiplayer flows.
8 years of coding experience
4 years of employment as a software developer
The University of Utah
Bachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Brigham Young University
Contributions:15 PRs, 39 pushes, 2 branches in 19 days
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