Hyun Ahn is a system software engineer with 11 years of experience, currently building low-level systems at MangoBoost while pursuing a master’s in Computer Science and Engineering. Comfortable across front-end and back-end boundaries, he has contributed UI fixes and form validation to the Kolibri offline learning platform and implemented battle mechanics and weather systems for an open-source Pokémon roguelite in the browser. Based in Bucheon-si, South Korea, Hyun brings a pragmatic, game-aware approach to engineering—often digging into game logic and data structures to deliver deterministic behavior. Known jokingly on GitHub as "a bug maker," he channels that curiosity into finding and fixing nuanced edge cases across complex systems.
11 years of coding experience
High School Diploma, Mathematics and Computer Science, High School Diploma, Mathematics and Computer Science at Sejong Science High School
Middle School Diploma, Middle School Diploma at Daewon International Middle School
Master's degree, Computer Science and Engineering, Master's degree, Computer Science and Engineering at Sungkyunkwan University
Kolibri Learning Platform: the offline app for universal education
Role in this project:
Front-end Developer
Contributions:12 commits, 7 PRs, 28 comments in 2 years 4 months
Contributions summary:Hyun primarily contributed to the front-end of the application, making changes to UI components and implementing new features within the Kolibri Learning Platform. Their work focused on modifying existing Vue.js components, particularly related to exam creation and radio button elements. The contributions included adding form validations, fixing truncation issues, and adjusting the styling of UI elements to improve the user experience.
A browser based Pokémon fangame heavily inspired by the roguelite genre.
Role in this project:
Back-end Developer
Contributions:5 reviews, 4 PRs, 6 branches in 3 days
Contributions summary:Hyun contributed several features related to game mechanics, specifically abilities and weather effects. Their work involved modifying game logic and data structures to implement abilities like Slush Rush, Hustle, and Solar Power. They also made changes to control weather conditions in the game, indicating a focus on battle system design and implementation.
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