Summary
Ian Atherton is a multidisciplinary game designer and artist with 12 years of hands-on experience crafting levels, systems, and art across indie and AAA projects, including a published Unity action RPG (Crimson Keep) available on PC and consoles. He blends designer-curated experiences focused on flow with procedural systems that balance fun and surprising randomness, and has contributed to VR, 2D platformers, and tooling workflows at studios like Five Finger and 343 Industries. Comfortable wearing many hats, Ian pairs formal art training from the University of Washington with practical technical skills (Blender, Unity, UMA) and a history of creating nearly complete art pipelines on smaller titles. Based in Lynnwood, WA, he’s known for iterative design, pragmatic automation of workflows, and a lifelong passion for games that began in childhood.
12 years of coding experience
5 years of employment as a software developer
Bachelor's Degree, Drawing and Painting, Bachelor's Degree, Drawing and Painting at University of Washington
English