Summary
Ian Blake is an Associate Technical Level Designer with nine years of engineering experience who blends cloud-scale data engineering and AAA game development to craft polished, high-immersion gameplay systems. He has led large-scale Scala/Spark and AWS migrations at Capital One and built resilient data pipelines for Warner Bros, then transitioned to design and scripting roles at Naughty Dog and Santa Monica Studio where he implemented puzzles, AI, accessibility features, and PS5-specific haptics. Comfortable across languages and domains—from Java and Scala backend systems to custom Lisp-based game scripting—he thrives on new challenges and cross-disciplinary collaboration with art, animation, and engineering. Based in Richmond, VA, Ian pairs a pragmatic engineering mindset with a designer’s attention to player experience, often optimizing systems for performance and multiplayer scale behind the scenes.
9 years of coding experience
9 years of employment as a software developer
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at James Madison University
English, French