Ian Cox is a Staff Product Designer with 11 years of experience crafting user-centered digital products and collaborative design tools from New York. He blends design and code fluency to solve complex interaction problems, having led design systems and core architecture for collaborative creative platforms like Studio, Switchboard, and Dot’s async feedback tools. His background spans motion and brand work through roles at HODINKEE, Beyond, and Psyop, giving him a strong visual sensibility alongside pragmatic product thinking. Currently at Clay and simultaneously building recorder-driven design tooling at Dot, he focuses on tooling that surfaces rich context—voice, canvas position, zoom, and pointer—for better async collaboration. Trained at RISD, he brings a studio-minded approach to scalable interaction patterns and state logic that guides cross-functional teams to build cohesive, beautiful experiences.
11 years of coding experience
9 years of employment as a software developer
Bachelor of Fine Arts, Graphic Design, Bachelor of Fine Arts, Graphic Design at Rhode Island School of Design
Contributions:8 commits, 3 pushes in 1 year 6 months
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