Summary
Ian Cullum is an IT Application Developer and longtime indie game engineer with a BS in Computer Science and roughly a decade of practical experience building game systems, pipelines, and tooling. He has led Unity development for narrative-driven 3D projects, specializing in procedural generation, asset integration pipelines, and TDD-backed system architecture using C#, Shader Graph, YarnSpinner, and FMOD. Ian balances hands-on engineering with operational experience—from managing theater teams to running freelance and open-source projects—bringing strong source-control and pipeline discipline to cross-functional teams. Now contributing to Washington State Department of Transportation’s Transportation Management System, he’s applying game-development rigour to large-scale application development and integration. Colleagues know him for shipping pragmatic automation tools and for a curious, research-oriented approach to PCG techniques that he’s explored academically and in jams.
10 years of coding experience
3 years of employment as a software developer
New Market Skills Center Career Exploration/Awareness Skills, New Market Skills Center Career Exploration/Awareness Skills at DigiPen Institute of Technology
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Western Washington University
High School Diploma, High School Diploma at Yelm High School 12