Ian Dunn is a Staff Engineer with 13 years of experience specializing in computer graphics and game development, currently driving graphics engineering at Qualcomm. He previously focused on graphics driver optimizations for games as a 3D Graphics Performance Engineer at Intel and has hands-on experience with Direct3D from an internship on Microsoft’s D3D12 team. Ian blends industry engineering with academia—having taught courses from Introduction to Computer Graphics to Advanced Rendering Techniques—bringing both practical performance tuning and deep rendering knowledge. His background includes research in 3D surface reconstruction and real-time volumetric visualization, signaling a strong foundation in visual computing research as well as production systems. Based in Hillsboro, Oregon, he is comfortable mentoring engineers and translating complex graphics problems into measurable performance improvements.
13 years of coding experience
6 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
Contributions:32 pushes, 1 branch in 7 years 10 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.