Ian Dunn

Staff Engineer at Qualcomm

Hillsboro, Oregon, United States
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Summary

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Senior
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Top School
Ian Dunn is a Staff Engineer with 13 years of experience specializing in computer graphics and game development, currently driving graphics engineering at Qualcomm. He previously focused on graphics driver optimizations for games as a 3D Graphics Performance Engineer at Intel and has hands-on experience with Direct3D from an internship on Microsoft’s D3D12 team. Ian blends industry engineering with academia—having taught courses from Introduction to Computer Graphics to Advanced Rendering Techniques—bringing both practical performance tuning and deep rendering knowledge. His background includes research in 3D surface reconstruction and real-time volumetric visualization, signaling a strong foundation in visual computing research as well as production systems. Based in Hillsboro, Oregon, he is comfortable mentoring engineers and translating complex graphics problems into measurable performance improvements.
code13 years of coding experience
job6 years of employment as a software developer
bookCalifornia Polytechnic State University, San Luis Obispo
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Stackoverflow

Stats
293reputation
29kreached
2answers
4questions
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Github Skills (79)

rapid-prototyping10
rapid10
prototyping10
opengl9
golang9
engine9
cpp9
extensibility9
devops9
cicd9
bitbucket9
vue9
gitlab9
game-engine8
game-development8

Programming languages (9)

C++CCMakeVueJavaScriptGoLuaHTML

Github contributions (5)

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iondune/iandunn.me

Dec 2016 - Mar 2023

Contributions:21 pushes, 1 branch in 6 years 3 months
iondune/dotfiles

Jun 2017 - Mar 2025

Contributions:32 pushes, 1 branch in 7 years 10 months
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Ian Dunn - Staff Engineer at Qualcomm