Summary
Ian Godin is a Senior Staff Engineer with three decades of professional image processing experience and 25 years of C++ practice, currently shaping Dolby Vision across content creation, post-production, distribution and consumer devices. He builds high-performance, cross-platform systems—from distributed encoding and real-time broadcast SDKs to render farms and petabyte storage—leveraging multi-threading, SIMD, CUDA and Halide. His career includes Academy and HPA-recognized work restoring and enhancing classic films and pioneering production pipelines at Lowry Digital/ Reliance MediaWorks. Ian combines deep research instincts with hands-on engineering, having implemented core algorithms like optical flow, stabilization, stereo repair and JIT-compilers for custom image languages. Colleagues rely on him for architectural leadership and cross-team ecosystem health while he continues to push practical innovations in HDR imaging and real-time processing. Based in Burbank, he pairs studio-grade production experience with system-level performance engineering rarely found in a single individual.
14 years of coding experience
10 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Dalhousie University
French, English