Ian Hatch

Principal Gameplay Programmer at Compulsion Games

Canada
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Summary

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Senior
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Ian Hatch is a Principal Gameplay Programmer with nearly two decades in games development and 11 years of deep industry experience focused on procedural gameplay, AI, content generation and simulations. He has shipped AI and gameplay systems across AAA studios including Digital Extremes, Ubisoft and Eidos-Montréal and now leads gameplay work at Compulsion Games. Ian combines hands-on engine-level knowledge with a passion for machine learning, having prototyped ML-driven player models and tools for multiple titles. He’s comfortable across gameplay, UI, navmesh and build tooling, and has repeatedly turned research ideas into production-ready systems. Based in Canada, he’s known for marrying data-oriented design with pragmatic engineering to improve iteration speed and emergent player experiences.
code11 years of coding experience
job18 years of employment as a software developer
bookBSc (Hons) Computer Science, BSc (Hons) Computer Science at Aberystwyth University
bookRoyal Latin School, Buckingham
languagesEnglish, French
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1,261reputation
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4answers
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Badges
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top-5%
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Github Skills (25)

vsix9
desktop9
windows9
mouse9
vim9
discord-bot8
visual-studio-extension8
keyboard8
color-picker8
discord-js8
discord7
powertoys7
network7
nodejs6
parentheses6

Programming languages (3)

C#C++JavaScript

Github contributions (5)

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wererogue/SagaProto

Feb 2015 - Feb 2015

Contributions:2 pushes in 1 day
mindset-tk/LHBot

Feb 2020 - Mar 2021

LH fork of my other discord.js bot
Contributions:40 commits, 2 PRs, 21 pushes in 1 year 1 month
discord-jsdiscorddiscordjsbotdiscord-bot
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Ian Hatch - Principal Gameplay Programmer at Compulsion Games