Ian Jacobs is a Lead Character Artist with over 8 years of professional experience crafting characters and pipelines for games, toys, and collectibles across studios including Roboto Games, Wildlife Studios, Disney, and Playful Studios. He combines deep technical fluency in sculpting, rigging, and rendering (ZBrush, Maya, Substance, KeyShot) with hands-on experience shipping high-volume character sets—such as a pipeline that produced 35 characters in four months. Ian excels at pipeline design, documentation, and tooling that accelerates team workflows, and has mentored junior artists to scale output without sacrificing quality. His background as an animator, rigger, modeler and toy sculptor gives him a rare end-to-end perspective from concept to 3D print approvals. Based in McKinney, Texas, he is a gamer-driven collaborator who prioritizes memorable player experiences and pragmatic creative problem solving. An often-overlooked strength is his history in toy and collectible production, which informs his knack for translating stylized game characters into tangible, producible assets.
8 years of coding experience
1 year of employment as a software developer
Bachelor of Fine Arts (BFA) Animation, Bachelor of Fine Arts (BFA) Animation at Brigham Young University
Contributions:58 commits, 4 PRs, 41 pushes in 2 months
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Ian Jacobs - Lead Character Artist at Roboto Games