Ian Jacobs

Lead Character Artist at Roboto Games

McKinney, Texas, United States
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Summary

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Senior
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Top School
Ian Jacobs is a Lead Character Artist with over 8 years of professional experience crafting characters and pipelines for games, toys, and collectibles across studios including Roboto Games, Wildlife Studios, Disney, and Playful Studios. He combines deep technical fluency in sculpting, rigging, and rendering (ZBrush, Maya, Substance, KeyShot) with hands-on experience shipping high-volume character sets—such as a pipeline that produced 35 characters in four months. Ian excels at pipeline design, documentation, and tooling that accelerates team workflows, and has mentored junior artists to scale output without sacrificing quality. His background as an animator, rigger, modeler and toy sculptor gives him a rare end-to-end perspective from concept to 3D print approvals. Based in McKinney, Texas, he is a gamer-driven collaborator who prioritizes memorable player experiences and pragmatic creative problem solving. An often-overlooked strength is his history in toy and collectible production, which informs his knack for translating stylized game characters into tangible, producible assets.
code8 years of coding experience
job1 year of employment as a software developer
bookBachelor of Fine Arts (BFA) Animation, Bachelor of Fine Arts (BFA) Animation at Brigham Young University
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Github Skills (32)

txt9
javascript9
npm9
linux9
open-source9
opengl9
expansion9
android9
editing9
webassembly9
embedded9
raspberry-pi8
numeric8
game-development8
iot8

Programming languages (6)

C#CJavaScriptShaderLabHaskellPython

Github contributions (5)

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IanBand/anti-mine

Dec 2019 - Jul 2022

Contributions:6 PRs, 49 pushes, 5 branches in 2 years 7 months
IanBand/ms-redux

Nov 2018 - Jan 2019

minesweeper built in react with redux
Contributions:58 commits, 4 PRs, 41 pushes in 2 months
reactminesweeperjavascriptreduxreactjs
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Ian Jacobs - Lead Character Artist at Roboto Games