Summary
Ian L is a Compiler Engineer based in Toronto with six years of experience focused on GPU and AI/ML compilation. Currently contributing to upstream MLIR, Intel MLIR Extension (IMEX), DPC++ SYCL compiler, and Intel's Unified Runtime, he blends production compiler development with research-driven insights. His recent academic work at Western University on GPU autotuning and static analysis informed practical kernel configuration bounds that feed into performance-oriented compiler features. A strong CS undergraduate (3.9/4.0), he pairs systems-level expertise with full-stack development experience from earlier roles, giving him a pragmatic view of tooling and deployment. Ian is actively seeking further research and engineering opportunities at the intersection of (GP)GPU programming and ML compilers.
6 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Computer Science, 3.9/4.0, Bachelor of Science - BS, Computer Science, 3.9/4.0 at Western University