Summary
Ian Parberry is a Professor Emeritus and veteran computer scientist whose career spans decades of research and hands-on software development, with a focus on game programming, procedural content generation, AI, graphics, neural networks, parallel computing, and theory. He has published widely in peer-reviewed venues, taught and mentored students at Penn State and the University of North Texas, and continues to write production-quality C++ code almost every day. Beyond academia he has consulted for video game developers and the US Navy, bringing practical engineering to complex real-world projects. His technical longevity is notable—first programming in 1978 and still actively coding—blending deep theoretical insight with applied systems work. Holding a PhD from the University of Warwick and a first-class honors BSc from the University of Queensland, he combines rigorous formal training with decades of empirical practice. Even in retirement he remains actively engaged in research and development, bridging academic scholarship and industry needs.
12 years of coding experience
6 years of employment as a software developer
BS, Computer Science and Mathematics, First Class Honours, BS, Computer Science and Mathematics, First Class Honours at The University of Queensland
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at University of Warwick