Summary
Ian Rapoport is a game designer and programmer with a decade of experience crafting characters, mechanics, and meta systems for live-service fighting games. At Player First Games he led design for high-profile fighters like Marvin the Martian, Taz, and Garnet on MultiVersus, shipping content to a player base that reached 20 million in open beta while also implementing mechanics via Unreal Blueprints for server-side online play. He blends hands-on programming and pair-programming experience from his capstone and internship projects with a strong emphasis on clarity, authenticity, and cooperative play. Ian mentors junior designers, collaborates daily with animators and stakeholders, and has a track record of pitching and stewarding features from concept to press-ready builds. Based in Los Angeles, he maintains a public portfolio at IanRapoport.com that traces a thoughtful progression from indie leadership to large-team live operations.
10 years of coding experience
2 years of employment as a software developer
International Christian University
University of California Santa Cruz
English, Spanish, Japanese