Ian Rich

Technical Artist III at Big Fish Games

Seattle, Washington, United States
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Summary

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Senior
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Top School
Ian Rich is a Technical Artist III with 12 years blending art, engineering, and education to deliver interactive experiences and high-impact marketing assets. Based in Seattle, he currently shapes playable HTML5 ads and Unity capture tools at Big Fish Games, pairing JavaScript and C# engineering with motion graphics and After Effects expertise. His background includes game-focused VFX and audio work in Unreal, curriculum design and instruction for game programming, and hands-on freelance design and animation services. Ian’s strength is translating creative briefs into robust production pipelines—he’s run live projection systems for theater, managed version control workflows, and advised students and peers on career and technical pathways. Outside of commercial work he maintains an educator’s mindset and a personal creative practice (painting and mixed media), which informs pragmatic, artist-first tooling decisions.
code12 years of coding experience
bookAdvanced Diploma of Professional Game Development - Specializing in Game Programming, Computer Programming, Advanced Diploma of Professional Game Development - Specializing in Game Programming, Computer Programming at Academy of Interactive Entertainment (AIE)
bookB.A., Studio Art, Emphasis: Graphic Design, B.A., Studio Art, Emphasis: Graphic Design at University of Northern Iowa
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Github Skills (29)

webassembly8
embedded8
android8
linux8
opengl8
game-engine7
raylib7
videogames7
lektor7
iot7
game-development7
raspberry-pi7
python5
cms5
static-site-generator4

Programming languages (5)

C#MDXCJavaScriptPython

Github contributions (5)

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iancarnation/AIE_Projects

Sep 2013 - Sep 2014

Contributions:47 commits in 11 months
Contributions:2 pushes, 1 branch in 5 months
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Ian Rich - Technical Artist III at Big Fish Games