Ian Senne is a freelance Bedrock Mechanic based in Berkeley with seven years of hands-on experience crafting gameplay systems and marketplace content for Bedrock Edition projects. He blends creative game design with frontend ReactJS chops, having shipped UI work at Rent Panda and multiple Bedrock mechanics for Tinkrew and Spark Universe. Comfortable working as a solo contractor, he repeatedly turns design concepts into playable systems and marketplace-ready assets under tight timelines. Ian’s background also includes STEM outreach as a high school explainer, which informs his clear communication style when collaborating with creators and teams. Known for shipping polished Bedrock content rather than flashy open-source footprints, he brings a practical, player-focused mindset to every project.
Contributions:1 review, 11 commits, 7 PRs in 11 months
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