Summary
Ido Shahar is a versatile 3D generalist and developer blending four years of production 3D experience with Python automation and hobbyist Unity C# game development. He automates artist pipelines across Blender, Maya and 3DS Max, and has contributed Node Wrangler enhancements upstream into Blender 5.0 and upcoming 5.2, turning personal pain points as a user into official features. Comfortable across asset creation, texturing, lighting and compositing, he also ships web and backend tools (Flask + Render) and small interactive projects like a Unity marble game and a musicians’ app. A frequent Blender teacher with 150+ private lessons, he pairs a perfectionist eye for visuals with pragmatic scripting to accelerate teams. Based in Haifa, Israel, Ido combines open-source collaboration with hands-on freelance and studio work, and even composes music and audio for his projects, bringing multidisciplinary craft to each build.
9 years of coding experience
3 years of employment as a software developer
Diploma of Education, 3D Animation, Diploma of Education, 3D Animation at IAC Israel
Hebrew, English