Idris Porter is an R&D Technologist with 11 years' experience building cloud-native infrastructure and VFX pipeline tooling for media and entertainment studios. He blends a strong graphics and pipeline background (Maya, Houdini, Nuke, OpenCue) with cloud automation expertise—designing cost-tracking, multi-region rendering, and budgeted render allocation systems on AWS. At Untold Studios he helped pioneer a fully cloud-based creative studio, championing infrastructure-as-code (Terraform, Ansible, Packer) and researching multi-region storage and syncing for bursty visual-effects workloads. He contributes backend improvements to AcademySoftwareFoundation/OpenCue, enhancing render management UX and robustness. Idris pairs hands-on engineering with solutions architecture, comfortable moving between low-level graphics work and large-scale distributed systems.
11 years of coding experience
1 year of employment as a software developer
Stanborough secondary school
Bachelor of Science (BSc), Software development for animation, games and effects, First Class Honours (1st), Bachelor of Science (BSc), Software development for animation, games and effects, First Class Honours (1st) at Bournemouth University
Computer Science, Pass, Computer Science, Pass at MongoDB University
A render management system you can deploy for visual effects and animation productions.
Role in this project:
Back-end Developer
Contributions:13 reviews, 7 commits, 14 PRs in 1 year 5 months
Contributions summary:Idris primarily focused on enhancing the core functionality of the render management system. They fixed typos in the layer dependency creation API, ensuring correct operation. Furthermore, the user added extra show filter options to the GUI and implemented a dialog to create new shows with subscriptions, improving the user interface and workflow. Additionally, the user replaced a dependency on simplejson with the standard json library and made tree headers movable.
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Idris Porter - R&D Technologist at Untold Studios.