Iggy Zuk is a London-based game developer and founder with 16 years making games and nine years of professional experience building playable systems, engines, and commercial releases. He combines system-focused game design and player experience sensibilities with deep Unity/C# programming expertise—particularly in rendering, gameplay feel, profiling, and memory optimization. Iggy has shipped 50+ projects, including a Steam release that generated over $100k, and has led mobile game builds end-to-end from networking and AI to IAP, analytics and store publishing. His toolset spans low-level graphics (OpenGL, GLSL), C/C++ engine work, DOTS, Photon networking, and backend services (AWS, Firebase), enabling him to bridge prototyping and robust production. As a founder of HYPR and current developer at Furcula, he pairs entrepreneurial initiative with hands-on engineering and an eye for visuals and game feel that elevates small teams into polished products.
Contributions:1 release, 2 pushes, 1 branch in 1 year 4 months
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