Ignacio Burgueño is a seasoned software engineer with 18 years of experience building and operating high-scale systems, currently designing social features for games played by millions. He has deep full‑stack and infrastructure expertise—from C/C++ and Lua backend services to web, desktop clients and cloud/CI automation—and has shipped contact-center and social gaming platforms used across dozens of countries. A long-time open-source contributor, Ignacio has improved core tooling like LuaRocks, refactoring builds and CI to harden dependency and release workflows. Comfortable wearing many hats, he combines hands-on coding (including Redis, Cassandra, Elasticsearch, IIS/Nginx) with devops, telephony integrations and SDK work across desktop, web and mobile. Fluent in pragmatic engineering, he takes pride in efficient, well-tested deliveries and in quickly picking up languages and paradigms outside his daily stack.
18 years of coding experience
19 years of employment as a software developer
Engineer's Degree, Software Engineering, Software Engineer, Engineer's Degree, Software Engineering, Software Engineer at Universidad ORT Uruguay
LuaRocks is the package manager for the Lua programming language.
Role in this project:
Back-end Developer & DevOps Engineer
Contributions:63 commits, 29 PRs, 19 pushes in 4 years 8 months
Contributions summary:Ignacio primarily contributed to the LuaRocks package manager, with changes focusing on improving the build process and code quality. They refactored the installation batch file into Lua and improved the CI scripts. The user also addressed issues related to dependency management and the build process by adding flags and ensuring proper fetching of branches. Additionally, the user made changes in file handling and code optimization of the LuaRocks codebase.
Contributions:87 pushes, 20 branches in 3 years 4 months
luawindowsbatchwindows-batchbatch-file
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