Ignacio Burgueño

Software Engineer at inConcert

Barcelona, Catalonia, Spain
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Summary

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Rockstar
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Top School
Ignacio Burgueño is a seasoned software engineer with 18 years of experience building and operating high-scale systems, currently designing social features for games played by millions. He has deep full‑stack and infrastructure expertise—from C/C++ and Lua backend services to web, desktop clients and cloud/CI automation—and has shipped contact-center and social gaming platforms used across dozens of countries. A long-time open-source contributor, Ignacio has improved core tooling like LuaRocks, refactoring builds and CI to harden dependency and release workflows. Comfortable wearing many hats, he combines hands-on coding (including Redis, Cassandra, Elasticsearch, IIS/Nginx) with devops, telephony integrations and SDK work across desktop, web and mobile. Fluent in pragmatic engineering, he takes pride in efficient, well-tested deliveries and in quickly picking up languages and paradigms outside his daily stack.
code18 years of coding experience
job19 years of employment as a software developer
bookEngineer's Degree, Software Engineering, Software Engineer, Engineer's Degree, Software Engineering, Software Engineer at Universidad ORT Uruguay
languagesEnglish, Spanish, Portuguese
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Stackoverflow

Stats
1,124reputation
213kreached
19answers
1question
Badges
lua
top-5%
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Github Skills (18)

git10
package-management10
cicd10
lua10
build-automation10
command-line-interface9
command-line9
cli9
package-manager8
package-manager-tool8
byte6
ruby-on-rails6
evaluator6
equals6
windows6

Programming languages (10)

TypeScriptPowerShellMoonScriptShellC++CBatchfileLua

Github contributions (5)

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luarocks/luarocks

Jun 2011 - Feb 2016

LuaRocks is the package manager for the Lua programming language.
Role in this project:
userBack-end Developer & DevOps Engineer
Contributions:63 commits, 29 PRs, 19 pushes in 4 years 8 months
Contributions summary:Ignacio primarily contributed to the LuaRocks package manager, with changes focusing on improving the build process and code quality. They refactored the installation batch file into Lua and improved the CI scripts. The user also addressed issues related to dependency management and the build process by adding flags and ensuring proper fetching of branches. Additionally, the user made changes in file handling and code optimization of the LuaRocks codebase.
lualua-modulespackage-managerluarockspackage-management
ignacio/luawinmake

Mar 2015 - Jul 2018

Windows batch file to build Lua from source
Contributions:87 pushes, 20 branches in 3 years 4 months
luawindowsbatchwindows-batchbatch-file
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Ignacio Burgueño - Software Engineer at inConcert