Ignacio Pol

Senior Rendering Programmer at Techland

Riós, Galicia, Spain
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Summary

👤
Senior
🎓
Top School
Ignacio Pol is a senior rendering programmer with 11 years of experience and a seven-year focus on 3D rendering and engine development across AAA and specialized tech studios. He has taken systems from research to production—shipping shadow, foliage, skin and cloth rendering features, cross-platform backends (DirectX12, OpenGL, NVN) and real-time optimizations for low-end devices. His recent work spans game engines and embedded automotive firmware, where he led a secure UDS-based bootloader project, demonstrating uncommon breadth between graphics and low-level embedded systems. Based in Galicia, Spain, he pairs pragmatic engineering with tooling work (memory profilers, shader compiler modules) and balances technical depth with outdoor passions like climbing and windsurfing.
code11 years of coding experience
job7 years of employment as a software developer
bookHND in Videogames Programming Computer Games and Programming Skills, HND in Videogames Programming Computer Games and Programming Skills at ESAT - Escuela Superior de Arte y Tecnología - Valencia
bookBSc in Computer Games Programming Graphics Programming, BSc in Computer Games Programming Graphics Programming at Teesside University
languagesSpanish, English, Galician
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Github Skills (53)

shader9
imgui9
api9
cpp8
game-development8
graphical-user-interface8
inverse8
game-engine8
mysql7
monitoring7
glsl7
hlsl7
elasticsearch6
frontend6
data-visualization6

Programming languages (6)

C#TypeScriptC++CJavaScriptPython

Github contributions (5)

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nachocpol/FlyDuino

Aug 2019 - Nov 2024

Contributions:25 pushes, 1 branch in 5 years 4 months
nachocpol/AwesomeEngine

Jul 2018 - Nov 2020

Contributions:162 commits, 126 pushes in 2 years 3 months
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