Summary
Ignacio Pol is a senior rendering programmer with 11 years of experience and a seven-year focus on 3D rendering and engine development across AAA and specialized tech studios. He has taken systems from research to production—shipping shadow, foliage, skin and cloth rendering features, cross-platform backends (DirectX12, OpenGL, NVN) and real-time optimizations for low-end devices. His recent work spans game engines and embedded automotive firmware, where he led a secure UDS-based bootloader project, demonstrating uncommon breadth between graphics and low-level embedded systems. Based in Galicia, Spain, he pairs pragmatic engineering with tooling work (memory profilers, shader compiler modules) and balances technical depth with outdoor passions like climbing and windsurfing.
11 years of coding experience
7 years of employment as a software developer
HND in Videogames Programming Computer Games and Programming Skills, HND in Videogames Programming Computer Games and Programming Skills at ESAT - Escuela Superior de Arte y Tecnología - Valencia
BSc in Computer Games Programming Graphics Programming, BSc in Computer Games Programming Graphics Programming at Teesside University
Spanish, English, Galician