Summary
Ignacio Urruty is a Lead Core Software Developer with 12 years specializing in 3D tools, pipeline engineering and DCC integration across Maya, Houdini, Blender and USD ecosystems. He architects and implements end-to-end solutions—from quick Python scripts to high-performance C++ core libraries—and has led USD integration, custom Katana plugins and multi-DCC AI software at Stellar Creative Lab. His background spans major VFX studios (DNEG, MPC, DreamWorks) where he built production-critical tools like render dailies, automatic scene optimization and studio-wide pipeline systems that improved throughput for artists and production. Comfortable with databases and services, he also maintains MySQL-backed systems and core services while supporting cross-team workflows. A perpetual learner with a hands-on mentality, Ignacio combines deep technical breadth with the practical instincts of someone who has both co-owned a studio and shipped tools used across entire shows.
12 years of coding experience
7 years of employment as a software developer
Electronic Technician, Electronic Technician at ECEA
English, Spanish