Igor Barynov

Software Engineer at Meta

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Igor Barynov is a seasoned software engineer with over a decade of experience spanning C/C++, C#, .NET, mobile and 3D graphics technologies, currently contributing at Meta from London. He combines low-level systems expertise—networks, multithreading and algorithms—with practical experience in graphics (OpenGL/Vulkan/Direct3D, GLSL/HLSL) and game engines like Unity and OGRE. His background includes leading C++ teams and shipping cross-platform projects across industries from gaming to industrial software, reflecting a blend of hands-on development and technical leadership. Trained to a Master’s level with distinction in Computer Science, he is comfortable across desktop, web and mobile stacks and applies rigorous practices such as TDD and design patterns. A frequent competitor in student programming contests, he brings a competitive problem-solving edge and fast learning curve for new languages and platforms. Beyond routine engineering, he has deep experience integrating physics engines and shader work, making him especially strong for performance-sensitive graphics and systems projects.
code10 years of coding experience
job14 years of employment as a software developer
bookKharkiv National University of Radio Electronics
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Github Skills (22)

pacman10
sdk9
cpp8
vulkan8
linux8
windows8
sdl8
opengl8
game-engine7
game-development7
code-snippets6
react5
background-image5
react-native4
react-native-web4

Programming languages (3)

C#JavaC++

Github contributions (5)

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RMDarth/Chewman-Vulkan

Sep 2018 - Nov 2020

Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL
Contributions:6 releases, 303 commits, 178 pushes in 2 years 2 months
cppwindowsvulkansdllinux
RMDarth/Space-Runner

Nov 2015 - Sep 2019

Contributions:103 commits in 3 years 11 months
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Igor Barynov - Software Engineer at Meta