Igor Maliukh

Technical Lead at Unity

Berlin, Germany
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Summary

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Igor Maliukh is a Technical Lead at Unity based in Berlin with over a decade of progressive experience building mobile SDKs, real-time graphics and game systems across C++, C#, Java, Objective‑C, OpenGL and Unity. He moved from hands‑on roles at HERE Technologies—where he led development of HERE Venues 3D and Indoor Mobile SDKs—to senior engineering and leadership positions at Unity, blending low‑level performance work with product delivery. Igor contributes to Unity's DOTS training samples, notably implementing a nuanced bee movement system that touches gameplay, shaders and deterministic randomness, highlighting his attention to both mechanics and visuals. He excels at bridging platform mobile SDK requirements with interactive graphics, and his background in Silverlight and .NET gives him a strong foundation in cross‑platform client engineering. Colleagues know him for pragmatic technical leadership and for turning complex spatial and real‑time requirements into performant, production-ready systems.
code4 years of coding experience
job14 years of employment as a software developer
bookYuzhnoukrainsk gymnasium № 1
bookIgor Sikorsky Kyiv Polytechnic Institute
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Stackoverflow

Stats
56reputation
340reached
3answers
0questions
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Github Skills (11)

ec10
game-development10
entity-component-system10
csharp10
dotnet-core10
unity3d10
shadergraph9
3d8
java6
here-api6
android6

Programming languages (1)

C#

Github contributions (2)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Role in this project:
userGame Developer / Engineer
Contributions:22 commits, 19 pushes in 7 days
Contributions summary:Igor contributed to a Unity DOTS training sample project, primarily focusing on the implementation and refinement of a bee movement system within the game. Their work involved adding components and systems, fixing random number generation, and adding features like bee size variation and animation based on velocity. They also modified a shader and scene configuration, likely to support the new features. This suggests a focus on game mechanics and visual enhancements within a DOTS-based Unity environment.
unity3dunitydotsunity-dots
Project Auditor is an experimental static analysis tool for Unity Projects.
Contributions:15 reviews, 9 PRs, 33 pushes in 28 days
unitystatic-analysisauditor
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Igor Maliukh - Technical Lead at Unity