Igor Santos

Senior Unity Engineer at Genies

São Paulo, Brazil
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Summary

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Senior
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Igor Santos is a Senior Unity Engineer based in São Paulo with over a decade of experience building mobile games and apps, specializing in Unity3D, C# and cross-platform delivery for iOS and Android. He has progressed from Flash and web games to leading mobile squads and architecting reusable Unity packages, CI pipelines and TDD-driven workflows that improve reliability and release cadence. At Genies he focuses on performance benchmarking, memory optimizations, custom tooling, shader and 3D avatar work, and bridges product and technical art during MVPs and POCs. His background as an instructor and early web/Flash developer gives him strong communication skills and a knack for mentoring through pair programming and team leadership. Igor’s skillset spans low-level performance tuning to higher-level architecture and strategic planning, and he pairs engineering rigor with product-focused decision making.
code11 years of coding experience
job12 years of employment as a software developer
bookHTML5 & CSS3 Advanced, Front-End / Games Development, HTML5 & CSS3 Advanced, Front-End / Games Development at ENG DTP & MULTIMIDIA
bookSenac
bookGames Development, Graduation, Games Development, Graduation at Centro Universitário Senac
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Stackoverflow

Stats
1reputation
375reached
1answer
1question
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Github Skills (66)

height10
terrain-generation9
skill9
on-the-fly9
noise9
save9
terrain9
heightmap9
pixel9
unity3d8
jam8
in-progress8
scroll8
procedural-generation8
unity2d7

Programming languages (4)

C#JavaScriptShaderLabActionScript

Github contributions (5)

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Hsantos/match3

Sep 2018 - Mar 2020

Contributions:27 commits, 21 pushes, 1 branch in 1 year 6 months
tutsplus/unity-savegames

Oct 2018 - Jun 2022

How to Save and Load Your Players' Progress in Unity
Contributions:2 PRs in 3 years 8 months
playersin-progressunityunity3dunity-scripts
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Igor Santos - Senior Unity Engineer at Genies