Igor Santos is a Senior Unity Engineer based in São Paulo with over a decade of experience building mobile games and apps, specializing in Unity3D, C# and cross-platform delivery for iOS and Android. He has progressed from Flash and web games to leading mobile squads and architecting reusable Unity packages, CI pipelines and TDD-driven workflows that improve reliability and release cadence. At Genies he focuses on performance benchmarking, memory optimizations, custom tooling, shader and 3D avatar work, and bridges product and technical art during MVPs and POCs. His background as an instructor and early web/Flash developer gives him strong communication skills and a knack for mentoring through pair programming and team leadership. Igor’s skillset spans low-level performance tuning to higher-level architecture and strategic planning, and he pairs engineering rigor with product-focused decision making.
11 years of coding experience
12 years of employment as a software developer
HTML5 & CSS3 Advanced, Front-End / Games Development, HTML5 & CSS3 Advanced, Front-End / Games Development at ENG DTP & MULTIMIDIA
Senac
Games Development, Graduation, Games Development, Graduation at Centro Universitário Senac
How to Save and Load Your Players' Progress in Unity
Contributions:2 PRs in 3 years 8 months
playersin-progressunityunity3dunity-scripts
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