Igor Segalla is a software engineer from Paraná, Brazil with 8 years of experience combining low-level C/C++ expertise and game-engine work with four years of professional Elixir development. A UFPR computer science graduate who began programming at 14, he has contributed bug fixes and feature improvements to the Urho3D engine—strengthening UI, networking, and editor tooling—and brings practical reverse-engineering, graphics, and networking skills to production systems. His industry experience spans EBANX, Nubank and currently Flutter Brazil, and he pairs backend and cloud proficiency (AWS, CloudOps) with a keen interest in data problems. Igor also writes technical articles on hacking and building engines from scratch, reflecting a habit of deeply understanding systems rather than relying on abstractions.
8 years of coding experience
6 years of employment as a software developer
Bacharelado Ciência da Computação, Bacharelado Ciência da Computação at Universidade Federal do Paraná
Contributions:11 commits, 11 PRs, 17 comments in 2 months
Contributions summary:Igor primarily focused on fixing bugs and enhancing the Urho3D game engine's functionality. They addressed issues in UI, networking, and 2D features, including fixing progress bar direction, increasing message ID ranges, and resolving animation and character loading problems. Additionally, they made improvements to the terrain editor and added features like setting maximum server connections and sending mouse clicks on events. These contributions improved the core engine's usability and stability.
Contributions:4 commits, 4 pushes, 1 branch in 1 year
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Igor Segalla - Software Engineer at Flutter Brazil