Ihar Hubchyk

Senior Software Development Engineer at Ground Labs

Singapore, Singapore
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Summary

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Ihar Hubchyk is a Senior Software Development Engineer based in Singapore with over a decade of experience building high-performance computer vision systems, heterogeneous GPU-accelerated pipelines, cloud applications and game engines. He combines deep algorithmic expertise—developing image stitching, calibration, and real-time distributed vision processing—with strong C++ architecture and optimization skills (SIMD, multithreading, OpenCL/CUDA/Metal) honed across industrial and medical imaging products. At companies from Blackmagic Design to Thermo Fisher and Ground Labs he has driven end-to-end delivery, from architecture and tests to performance and security verification. An active researcher and maintainer of multiple open-source projects, he contributes stability-focused fixes to notable repos such as fheroes2, showing an eye for core engine reliability as well as feature work. Colleagues describe him as a pragmatic leader who emphasizes efficient task solving and clean, cross-platform design grounded in solid engineering practices.
code9 years of coding experience
job8 years of employment as a software developer
bookIT and control engineer, IT and engineering systems control, 8.8 of 10, IT and control engineer, IT and engineering systems control, 8.8 of 10 at Belarusian State University of Informatics and Radioelectronics
languagesEnglish, Russian, Japanese, Russian
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Github Skills (7)

debug10
c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
logic9

Programming languages (5)

C++ShellCRubyPython

Github contributions (5)

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ihhub/fheroes2

Aug 2019 - Jan 2023

fheroes2 is a recreation of Heroes of Might and Magic II game engine.
Role in this project:
userBack-end Developer
Contributions:49 releases, 4637 reviews, 1577 commits in 3 years 5 months
Contributions summary:Ihar primarily contributed to the fheroes2 project by fixing crashes and addressing bugs within the game's source code. Their work involved modifying existing code, often in the C++ language, to correct issues in the game's logic, such as those related to monster behavior during battles, AI hero actions, and proper rendering of UI elements. Their commits suggest a focus on game engine stability and core gameplay functionality, indicating their role in maintaining and improving the project's back-end systems.
heroes-2turn-based-strategycppgamerecreation
ihhub/penguinV

Jun 2016 - Oct 2022

Computer vision library with focus on heterogeneous systems
Contributions:4 reviews, 660 commits, 451 PRs in 6 years 4 months
heterogeneous-systemsavxsimdpythonopencl
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Ihar Hubchyk - Senior Software Development Engineer at Ground Labs