Summary
Ihor Choliy is a Senior 3D Artist with over 10 years of experience crafting characters, props, environments and architectural visualizations, blending meticulous topology with strong skills in sculpting, texturing, rigging and animation. He has shipped assets for games and real-time projects with practical export knowledge across Godot, Unreal and Unity, ensuring meshes, textures, skeletons and animations integrate cleanly for developers. A former Android developer at N-iX, Ihor brings cross-discipline engineering awareness that helps him bridge art and technical constraints during production. He leads CG Noob Studio and shares his process through an active ArtStation and YouTube presence, where tutorials reveal a teaching-oriented approach and commitment to craft. Based in Ukraine and trained in architectural environment design, he combines design thinking with production-grade 3D pipelines to tackle both stylized and photoreal work.
10 years of coding experience
2 years of employment as a software developer
Magister, Design of architectural enviroment, 87, Magister, Design of architectural enviroment, 87 at State University 'Lviv Polytechnics'
Ukrainian, English, Polish