Ihor Ranchynskyi is a Lead Developer based in Swansea with 12 years of experience building games and web applications, currently leading development at Zygo Media. He combines hands-on engineering with team leadership, drawing on earlier roles at Beatshapers and freelance web work to bridge front-end UI and game logic. An active open-source contributor, Ihor has contributed UI and rendering enhancements to the Amethyst Rust game engine—adding UI pivoting, scoreboards, and example integrations like Pong—which reflects a strong grasp of data-driven game systems and practical UX for gameplay. He holds a Bachelor's in Software Engineering from Taras Shevchenko National University of Kyiv and is known for blending pragmatic problem-solving with a creative, player-focused approach to interactive systems.
12 years of coding experience
4 years of employment as a software developer
Bachelor's degree Software Engineering, Bachelor's degree Software Engineering at Taras Shevchenko National University of Kyiv
Data-oriented and data-driven game engine written in Rust
Role in this project:
Full-stack Developer
Contributions:13 commits, 2 PRs, 14 comments in 5 months
Contributions summary:Ihor's commits primarily focused on UI enhancements and game logic within the Amethyst game engine, incorporating features like UI elements (buttons, labels), scoreboards, and game object transformations. Code changes involved modifying UI components with new `pivot` attributes in `UiTransform`, adjusting layouts, and integrating these elements into example games, especially in `Pong` examples. Their contributions also included adjustments to existing UI and rendering systems.
Contributions:84 commits, 83 pushes, 5 branches in 9 months
dempugs
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