Ikiru Yoshizaki is a CEO and senior infrastructure engineer with 13 years of experience transforming applications and infrastructure to maximize change and delivery. Based in Chiyoda, Japan, he blends hands-on automation (C#, PowerShell) with cloud-native tooling across AWS, GCP, and Azure, and infrastructure-as-code using Pulumi and Terraform. He has deep expertise in API design, networking and reactive flows (Rx), and regularly advocates technical best practices and developer education. As an active open-source contributor to notable .NET/Unity projects (e.g., MagicOnion, MessagePipe), he has added monitoring, robust testing, and CI/CD improvements that strengthened observability and packaging for cross-platform builds. His background spans full-stack, DevOps, and build engineering—bridging game/Unity ecosystems and serverless/kubernetes operations. Known for turning ambiguous change into concrete systems, he often surfaces subtle telemetry and build issues others miss.
Fast .NET C# Implementation of ULID for .NET and Unity.
Role in this project:
DevOps Engineer
Contributions:36 commits, 28 PRs, 34 pushes in 1 year 11 months
Contributions summary:Ikiru primarily focused on improving the build and packaging processes for the project, specifically targeting Unity projects. Their work included modifications to the package exporter to include necessary files. Additionally, the user updated the project's build configurations by adding `IsPackable` marking in multiple `.csproj` files and addressing an error. The commits suggest a focus on automation, build processes, and project packaging.
Unified Realtime/API framework for .NET platform and Unity.
Role in this project:
Full-stack Developer
Contributions:6 reviews, 347 commits, 108 PRs in 3 years
Contributions summary:Ikiru implemented Prometheus exporter functionality, adding monitoring capabilities to the .NET and Unity framework. They fixed a telemetry issue by correcting tag mismatches, improving data collection accuracy. They also introduced features for hub filtering and streaming hub exceptions, enhancing the framework's robustness. Additionally, they worked on enabling Android builds and updating the project's build configurations.
api-frameworkrpcdotnetapirealtime
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