Ilgar Lunin is a Senior Software Developer with 9 years of experience building tools, plugins, and 3D applications using C++, Python, Qt, and Unreal Engine. He has led core architecture and plugin design for node-based visual scripting and middleware, implemented robust client-server connectors with gRPC, and automated CI/CD, updates, and crash reporting for production-grade products. His work spans real-time interactive systems—from an iPad 3D app with an ECS and performant gizmo/undo systems to Maya and Unreal plugins handling mocap and custom hardware integration. An active open-source contributor, he strengthened the PyFlow visual scripting core by improving executable generation and graph evaluation testing. Colleagues rely on him for practical solutions that marry low-level performance fixes with user-focused UI and extensibility.
Contributions:282 commits, 9 PRs, 948 pushes in 1 year 3 months
Contributions summary:Ilgar made significant contributions to the `pyflow` project, focusing on enhancing the core functionality. They implemented code modifications in `PyFlow/Core/Node.py`, focusing on generating executables. Furthermore, they worked on testing and debugging code by adding a unit test runner and providing fixes for graph evaluations. The user's work demonstrates expertise in core component development within a visual scripting framework.
Contributions:4 releases, 4 commits, 12 pushes in 2 years
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Ilgar Lunin - Senior Software Developer at Polygonflow