Summary
Ilgwon Ha is a graphics programmer with 11 years in software engineering and over eight years of C/C++ expertise, currently building AR rendering systems at TikTok in Redmond. He brings deep familiarity with modern graphics APIs (Vulkan, Direct3D, Metal, OpenGL), shader languages (GLSL, HLSL), and game engines, alongside experience in C#, Python, and Unity3D. His background spans both gameplay and renderer development, including optimizing multi-API renderers and adding GPU-accelerated features at The Forge Interactive. Ilgwon has also improved cross-platform CI and crash reporting across consoles and mobile, showing a strong focus on production robustness and tooling. A former DigiPen teaching assistant, he pairs academic grounding in real-time interactive simulation with hands-on prototyping and systems work. Colleagues would describe him as a practical problem-solver who moves efficiently between low-level graphics performance tuning and higher-level gameplay systems.
11 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS, Computer Science in Real-Time Interactive Simulation, Bachelor of Science - BS, Computer Science in Real-Time Interactive Simulation at DigiPen Institute of Technology
Bachelor of Science - BS, Computer Science in Real-Time Interactive Simulation, Bachelor of Science - BS, Computer Science in Real-Time Interactive Simulation at Digipen Institute of Technology
Korean, English