Ilia Malanin is a Principal Software Engineer based in Warsaw with 13 years of hands-on experience building games, engines, and developer tools in TypeScript, C#, Rust and Haxe. He blends senior technical leadership with a product mindset—after several years as a Lead Product Manager he refocused on core engine work, cutting load times and optimizing memory and frame-rate across web and mobile. At Playtika he leads a TypeScript-focused team that maintains an in-house engine, develops performance monitoring and visualization tools, and ships SDKs that scaled platform adoption from a few games to 10+. A pragmatic open-source contributor, he’s improved HTML5 rendering and text handling in the well-known OpenFL framework while sharing the tools he builds during game development. Ilia is a curious polyglot developer who enjoys profiling performance bottlenecks and adopting new languages and AI-powered tooling to solve hard engineering problems.
13 years of coding experience
16 years of employment as a software developer
Full Stack Web Development Certification, Computer Software Engineering, Full Stack Web Development Certification, Computer Software Engineering at freeCodeCamp
An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
Role in this project:
Front-end Developer
Contributions:7 commits, 10 PRs, 38 comments in 8 months
Contributions summary:Ilia primarily focused on fixing bugs and improving the HTML5 implementation within the OpenFL framework. Their contributions included addressing issues related to hit testing, TextField clearing, and drawTriangles within the canvas renderer. Furthermore, the user implemented features like restrict and maxChars for text fields, as well as addressing hitTest functionality related to bitmaps and scrollRects. These changes directly improved the rendering and user experience of OpenFL applications targeting HTML5.
Contributions:48 releases, 348 commits, 121 pushes in 2 years 8 months
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Ilia Malanin - Principal Software Engineer at Playtika